Originally Posted by Firesnakearies
Originally Posted by Uncle Lester
Originally Posted by KillerRabbit
His stories are amazing but they don't have replay value.

I'd take good story over replayability any day. I'm more likely to replay a title because it's just that good than to replay it because it introduced "features intended to make the game more replayable". The most important factor for me is "did I like the game a lot?".

This. I'll replay Planescape: Torment 20 more times in my life, but not because it has much traditional "replay value".

Originally Posted by Verte
I will replay some games for the story (need a break in between sessions tho) and to get different outcomes. But also I will replay games where combat is fun and challengeable. Won't lock myself in the category 'story or gtfo'.

Originally Posted by Sharp
The story in most RPGs don't tick my good story boxes, so I settle for games with engaging combat. There are a few (Tyranny is a good example) that I have enjoyed the premise of the story in, but most of them fall very far short.

I replay Baldur's Gate II every so often for many of the same reasons I rewatch the Star Wars movies, not because there are a lot of different endings to find, but because I'm enamored with the characters, the setting and the story, linear or not.
I never finished a replay of Pillars of Eternity because after playing through it once it was pretty obvious what exactly all the other paths would do and what wasn't apparent was uninteresting.

Last edited by Sozz; 23/11/20 10:02 PM.