His stories are amazing but they don't have replay value.
I'd take good story over replayability any day. I'm more likely to replay a title because it's just that good than to replay it because it introduced "features intended to make the game more replayable". The most important factor for me is "did I like the game a lot?".
This. I'll replay Planescape: Torment 20 more times in my life, but not because it has much traditional "replay value".
I will replay some games for the story (need a break in between sessions tho) and to get different outcomes. But also I will replay games where combat is fun and challengeable. Won't lock myself in the category 'story or gtfo'.
The story in most RPGs don't tick my good story boxes, so I settle for games with engaging combat. There are a few (Tyranny is a good example) that I have enjoyed the premise of the story in, but most of them fall very far short.
I replay Baldur's Gate II every so often for many of the same reasons I rewatch the Star Wars movies, not because there are a lot of different endings to find, but because I'm enamored with the characters, the setting and the story, linear or not.
I never finished a replay of Pillars of Eternity because after playing through it once it was pretty obvious what exactly all the other paths would do and what wasn't apparent was uninteresting.