Perhaps (To Drath Malorn)...

Though it could be classified as a commentary on how utterly terrible the game's current event log, tooltips, explanations and general accessibility of information is to players.

Players who aren't already familiar with 5e will have no idea half time of why various things are happening, or what various effects mean or do.
The event log does not explain even half the things it should, or give half the details it needs to.
The tooltips are largely unhelpful in an overwhelming majority of cases, as they reference other status conditions which the game then does not explain at all.
The status effects and the tooltips, both, are often abjectly wrong, contradictory, or even reference actions that the player cannot take, and which aren't even in the game.
Many tooltips and descriptions seem to have been copied out of the PHB, ignorant of the fact that the thing they are attached to in the game doesn't work that way at all in game.

It's a shambles, and having other players needing to explain various basic mechanics like this may well be viewed as a form of directed feedback in itself...

To Madscientist,

The issue you described - not wanting to press search every few steps... that is what passive checks in PnP 5e are for. The point is, it's incredibly misleading and off-putting that Larian have decided to call what they are doing 'passive checks', that terminology *Means Something* in 5e, and what they are doing is NOT it. Anyone who is familiar with the rule system will find this a source of dissonance and likely an annoyance. Your passive is a static value - it involves no dice. Finding something with what Larian are calling your passive check, and then failing to find it on a reload later is annoying, and it's not fun for anyone. If they want to do it that way regardless - one time, one chance rolling for spotting things in the environment - then they need to call it something that isn't the *exact term* in 5e that means something different.

Last edited by Niara; 24/11/20 12:27 PM.