This reminds me of a discussion from Dragon Age Origins- Next gen RPG
Originally Posted by Sozz
Originally Posted by Sozz
As for combat in any RPG and D&D in particular, the D&D rule set is not very engaging, 5e classes are built to have 2 or 3 tricks with most mobs designed to work around them.
Combat in Dragon Age: Origins was the best of that series but combat became little more than a weird combo system, with little choice on your end as to how you 'solve the puzzle' of an encounter.

So far in the BG:3 EA, I'm pretty satisfied by the combat so far, with the caveat that from first level to fourth you haven't really hit the levels in D&D that turn your characters into superhuman death dealers. There's a reason E6 Rules where a thing.

This I think speaks a lot to the MMO-ification of CRPGs these days, just inflate your characters stats and then make the mob's hp goes up to match it, while the mechanics never really change. This was all I could think about with DA:Inquisition which was just "watching cooldowns the game".

DA:2 clearly was rushed out the door, (in traditional black isle fashion) but they still prioritized the story which is also what I prioritize in these games so I wasn't too bothered by lack luster combat or the reused dungeon assets.


There just wont be any getting around the fact that the classes are mechanically uninteresting in 5e, most at this level have one thing to do in combat, later they'll have two or three things. 3e was criticized for having clearly superior ways to build your character, but in 5e they don't really even give you the chance to not build that superior character, that's why my favorite systems are classless ones personally.

Last edited by Sozz; 25/11/20 06:06 PM.