I haven't spent as much time with CRPG's as many others here, so please bear with my opinion and reaction to the game.

I feel like the overhead view at the view distance we have kind of hurts my experience. It feels like the environment is too big for the camera, and I'm always fiddling with the view in order to feel comfortable about my surroundings. The environments are large and intricate and I feel like I can see too little of them at a time, which is frustrating.

I wonder if a game developer would choose to have the camera as it is if it weren't for the long tradition of CRPG cameras.

My constructive notes:
-I would love it if I could right-click and drag to pan my view. It would be faster and more accurate than relying on keypresses or edge panning.

(Next is totally a bonus "what if" suggestion for after the game is awesome and done. Maybe a mod could do this. Have previous Larian games had mod-able cameras?)

-Some areas (I haven't checked EVERY area) would lend themselves very well to an optional over-the-shoulder ARPG style camera. Not permanent or for everything, but when it comes to the part where you are experiencing the world I have found it to be very fun to angle the camera this way. The areas I have tried seem to be completely built up with geometry, so it looks like this could just be a matter of making a camera mode with no additional geometry work. Rotating the camera down is a close approximation, but adding some features that native over-the-shoulder games have might just add a nice experience.

I don't want to take any options away from anyone, so please don't hate me.