Yeah that's why I think most of the remaining companions should be human. Throw in a dwarf, sure, but I want more humans. I'm personally unhappy with the possibility of a tiefling paladin in the party but it looks like it's happening. At least I can kill her if I don't like her, which is always a nice touch in video games.
This would be the worst case scenario for me. We already have two humans and a half-human in the game. Let players who actually like the fantastical races have options too.
+1, I'd like a no-humans-allowed party. Tried to make it in BG1, but Branwen (and party comp/alignment matters) ruined my plans. :P
However, I agree with this:
Originally Posted by 1varangian
I don't like it when high fantasy races like Dragonblorn, Aasimar and Tieflings are turned into generic races. It takes the special out of them and they become mundane. And there's the contradiction because they are not ordinary in Forgotten Realms. In tabletop with a good DM you can of course write a proper story around them, but not in a CRPG.
The "special" races should feel special and be rare in the world. For companions, have a good explanation why they're what they are and why they're there. I think the tiefling camp would work better later on in the game, once our perception is "anchored" in the mundane world of human peasants and Tolkien race common bandits.