I dislike the idea of items that set a specific stat to a fixed value.
It makes your stat distribution meaningless or players dump stats because they know where to find this item.
Like somebody creates a fighter with dumped int and takes eldritch knight at lv3 because he know where to get this headband.

I prefer the 3 E method were items give a bonus to stats you have.
A "headband of intellect+2" would have the same effect as a weapon+1 for a fighter, but it does not make your stat distribution meaningless.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: