Good points. I mostly like the way the cinematics are being done when they are not bugged and working, though i agree Witcher 3 in general had more smooth and enjoyable camera handling during these scenes (although it has a fixed main char which i guess makes things easier) and i also think the cinematic camera is not necessary for one-liner npc-s, it just breaks the flow. Regarding points 5 and 6 (body language, expressions) i see your point: it worked in some cases really well when these were matching my expectations of the character's possible reactions to something but mostly it was really strange to see my character reacting not the way it was in my head. the reaction was also kind of contradictory with some of the upcoming response possibilities i had to choose from.