Originally Posted by Eugerome
I am ok with the current system. I really don't need random encounters to interrupt fast travel, or messages saying how long the party travelled - I won't read that any way.

I don't care whether the waypoints are themed as portals, signposts, statues. As long as it is clearly communicated that I reached one.

I agree, and I don't understand how they can be immersion breaking. If you find fast travel immersion breaking . . . then just don't use it! I'd rather they leave it the way it is . . . trying to wright it into the actual lore is just going to cause more issues. It should remain a player convivence only (Gale just brings it up once, in a fun way, as a tutorial for the player).