It's an abstraction that does need tinkering with.

It is very immersion breaking. I'd like to see it limited to having to walk to a portal to travel, at minimum.

It would be cool to have a camping option in dungeons or wilderness with a portable outfit, sleeping bags and campfires, that requires a set guard to avoid surprise nighttime visitors for a full rest. Save the main camp for crafting, interactions, visiting merchants, etc.

With say, two quick camp options and a longer wait for the "HQ camp", it would lessen all the nutty travel back and forth that is entirely unrealistic.

At the very least, give us a "hardcore" option that gives the play more of a solid reality than whisking about the map at will, topping everyone up constantly makes things too easy and unreal feeling, I think.