Let me start by saying I love BG 1+2 and have played D:OS2 a bit. I haven't played PnP D&D. I sincerely want BG3 to be awesome. Better than BG2 and better than D:OS2. Please forgive me if I sound mean, I understand it's tons of work for the devs, it's hard to make a game and I fully appreciate all the effort that has obviously been invested into the game so far. The delays are testament to the dedication to delivering a good product and that's the only right thing to do, in my opinion. No one will give a damn about the launch date - but a good game can bring joy and entertainment to people for generations.
Combat:
1. Combat involves jumping just as much as normal movement, and pushing just as much as normal attacks - often with greater impact than any weapon or spell when successfully pushing (or being pushed) over ledges. Feels silly. Is the game really meant to look like we're a bunch of goats bouncing around and into each other? (Is that what PnP D&D looks like?)
2. Attacks missing too often!
3. Buffs/debuffs are unclear and there seems to be no way to find a reference in-game unless it's a spell a party character know.
4. When losing one's turn such as after being pushed into prone, I still see a green Action point dot, I just can't use it. Not intuitive at all. No explanation.
5. Oh my god do I miss a more fluid, auto-attacking combat with Spacebar-pause! I imagine the reason we don't get that may be due to D&D 5e, perhaps in combination with console controls?
6. Sometimes I have a high hit% when mousing over an enemy, with a spell attack for example, but then when I click and the attack requires that my character first moves in range, I can see the hit% drop before the attack is performed. I'm being deceived by the UI itself. Wouldn't have made that attack if I had known the hit% from the spot the character would move to. Makes no sense.
UI:
1. Inventory is cluttered with seemingly usesell items. Unclear if some of them will ever be useful.
2. Hotbars difficult to use - I can't drag an item to another tab easily, for example.
3. Selling to traders is hell. The way reputation vs barter pricing works, the game encourages meaningless shuffling of items to the character with the best rep, before selling. Who wants to spend time on that???
4. List of quests fills up fast, isn't scrollable unless I place my cursor in the scrollbar column, and there is no way to filter out completed quests.
5. Character stats are too limited. I'm looking for info that should be in there, such as weapon proficiencies or what Sleight of hand level I might have and so on.
6. Spellbook functionality took a while to understand. Feels very generic, could be in any game, no BG feel.
7. Hotbar gets cluttered due to the way spell levels work, feels like I have very little control.
8. Unclear how I should coat weapons using poison bottles etc. Why the hell would I want to drink the poison!?
9. When getting "higher level" weapons I would expect having passive spell effects as in most other games, but they often just involve the character being able to cast a new spell. Questionable how useful that is, considering I don't get more opportunities to use Action points -- so using the new spell would mean sacrificing an Action, i.e. reducing the benefit of the item carrying that spell.
Story:
1. All my party characters are obnoxious as hell! And none of them seem to have much positive to say about my player character, making me wonder why the they're even sticking with the PC. Whining all the time!
2. Dialogue seems to be between the PC and the other NPC - other party members rarely seem to make a difference. Then what's the point of having a "well-balanced party" as is advised in one of the loading screen messages?
3. Once when going to camp, Astarion attacked all of a sudden, no clear reason why. I was puzzled. His corpse then remained there through the rest of the game.
Graphics/visuals:
1. Character animation is quite horrible, especially hand movement. Feels like dialogue cinematics always shows the speaker from similar angles, using the same set of gestures and body poses.
2. Many abilities or skills or spells, when being activated, trigger some sort of "explosion" effect, sound and flash, even though it feels absolutely uncalled for. Feedback should be possible to do in a more appropriate way. We don't need flashes and bangs for simply having my character run a little farther.
3. Map looks like a mess most of the time. It's possible to make out where is "walkable" of course, thanks to the contours, but it's impossible to tell what's what otherwise. Looks like vomit in different shades of brown, gray or purple...