What I hate is how every sort of consumable/throwable is automatically put into our ability bar.
I get the nice thought behind it, but in the end... it feels cramped.
Damn I wish there would be a dedicated group-slot indicating "all potions", "all throwables" and whatever else.

And in regards to THROWING stuff.
The shortcuts are most often bugged for me.
I have to open the inventory for the player I just focussed, go in the inventory and rightclick on the item I want -> "throw" manually and then it works.

EarlyAcess childhood illnesses I hope. smile



And yeah the Bunnyhopp-simulator is real.
We use it to get out of a Melee-enemys autohit range all the time.

Either jumping needs to be disabled, message saying " You can't jump, you are in range of an enemy that would hit you ", or they hit you anyways even if you jump.

The Goblins have a specific ability that lets them run off.
Because the AI does not know how to jump tactically obviously. wink

This makes it feel even wierder to know we are actually not supposed/allowed to excuse ourselfs this way as well.
Its just another time one of those wierd Meta's we learn on the fly.

Last edited by JustAnotherBaldu; 29/11/20 06:00 PM.