You're voicing concerns and feedback that many others are voicing as well, and you'll find mostly agreement with most of those points, here - but every voice counts! Ever person who comes to the game and, on their own, comes to these same conclusions, matter, so thanks for adding yours, Op!

To answer a quick aside:

Originally Posted by underhand

1. Combat involves jumping just as much as normal movement, and pushing just as much as normal attacks - often with greater impact than any weapon or spell when successfully pushing (or being pushed) over ledges. Feels silly. Is the game really meant to look like we're a bunch of goats bouncing around and into each other? (Is that what PnP D&D looks like?)


No, it's not how PnP D&D looks; that's a pure Larian-ism, and it's ridculous.

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3. Buffs/debuffs are unclear and there seems to be no way to find a reference in-game unless it's a spell a party character know.
4. When losing one's turn such as after being pushed into prone, I still see a green Action point dot, I just can't use it. Not intuitive at all. No explanation.


If you look down the way a little, I put up a couple of threads that delve deeply into the game's implementation of spells and status conditions, and the problems with their descriptions and tool tips - take a look if you're interested. It unpacks and unpicks a few of the things that confuse or mislead players at the moment.