I didn't say that they weren't, only that the system as it is now its very restrictive when compared to its Pen & Paper counterpart because said counterpart gives the players more customization options regarding playstyles, so that you can play which race and whichever class you want without compromising the effectiveness of the character, i used the Half Elf case as an example of this; in P&P can choose whether to select a sub-race or not, if you don't you get "Skill Versatility" which is something everyone can benefit from and if you do choose a sub-race you can exchange "Skill Versatility" for some other trait depending on the sub-race (i gave the Wizard Cantrip and the "Elf Weapon Training" as examples of this), but right now in Early Access not only are you forced to choose a sub-race but each one has a pre-selected trait that you cannot change and that may not even be the best choice for the type of character you are making, so i think that that's something they really need to change because otherwise it will encourage people to choose some races over others because of their min/maxing potential and not because they actually enjoy playing it.
Your example of a plain Elf would be related to grey hawk setting since that is where it comes from. The core books originally was grey hawk and sub races were forgotten realms. Just a bad example, I know what you mean though; it has been already mentioned for more customization in character creation. If you do not understand sub race is not a choice, you are NOT just a elf you are high elf or wood elf, drow, or half of each.
here is a copy/paste from
https://forgottenrealms.fandom.com/wiki/ElfSubraces
There were at least nine different sub-races of elves:
High elves
Sun elves: Also called gold elves, sun elves were highly civilized elves with a natural gift for wizardry.
Moon elves: Also called silver elves, moon elves were one of the most common subraces. They lived a nomadic lifestyle, and often interacted with other races.
Star elves: Also called mithral elves, they were an isolated subrace that lived on the demiplane of Sildeyuir.
Elves
Sy-tel-quessir, or sylvan elves, were either considered as one race, two cultures of one race, or two separate races.
Wood elves: Also called copper elves and often confused with wild elves, wood elves were a populous subrace that lived simply in the forests.
Wild elves: Also called green elves; feral, reclusive elves who scorned civilization and its trappings, preferring a wild existence close to nature.
Drow: A dark-skinned subrace of elves that predominantly lived in the Underdark.
Aquatic elves: An aquatic race of water-breathing elves.
Avariel: A mostly extinct race of winged elves.
Lythari: A rare and reclusive race of sylvan elves who transformed into wolves.
The worry about people min-maxing during character creation is up to the player, good example right now since its relevant is World of Warcraft's new expansion Shadowlands. Game comes with kind of like a faction / covenant system, each has two new abilities, this feature basically encourages picking a covenant that min-maxes, since its a competitive online game and if you do not pick the right one, it is possible to get kicked from dungeon / raid runs. Now, in a CRPG, the importants is less so since you have multi npcs that can pick up your slack.
This is
not important and would fall under: I want more character customization. Bottom line if we do not get more, Mods will more than likely insert tons upon tons of features.