Originally Posted by T2aV
Originally Posted by EMC_V
I think the headband of intellect is meant for rogue and fights, so they can take the eldritch knight and the arcane trickster and be as good as the wizards.

Eldritch knights and arcane tricksters are not meant for lobbing spells at enemies(minus cc), that’s what a wizard does. They are meant to augment their fighting. Eldritch knights with abjuration, arcane trickster with illusions+ Magic middle never misses, don’t need intellect at all for these.

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You are right that to balance things out they should add objects that help all the classes. Not just +1 to hit, but also magical robes (I found just 2), more belts, objects to set other attributes to 18, etc.

You don’t need to wear robes. Dwarves and gith get light/medium armour. Or get a talent at lvl 4 for light armour. But you’re armour should be shield/blurt/mirror image

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But balancing loot is complicated. Right now I think rogue have it best. Even the magical weapon you craft is designed for them.
what magical weapon? You can craft several weapons. From a 2h, sickle , spear for example.

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clerics are severly handicaped.
not at all. You can use any weapon you want. If you want proficiency choose a race with those(short swords/long swords elves, dwarf axes etc). Clerics can use simple weapons, and there’s a hatchet from the halfling merchant that does burn on hit. Or you could literally use a torch and do 1d4, 1d4 fire lol


Originally Posted by MagusLascivious
Man, stop fussing. This isn't a competitive online game. It's a fun story driven game.
I love that headband. I can do stupid fun builds with it.
Build a STR/DEX/CHR Warlock and go wizard spec at level 4.. You can literally do anything in the game from there just by learning spells. And have a blast doing it.
I also like soloing on runs to avoid the team mate drama. I've already seen it lol, I don't always need it. With that headband I can have a blast.

And while it may seem OP to the 'purist' people out there... How will it scale late game? (I'm not a DnD person so I don't know how DnD leveling works). But either way... just sell it if you don't like it and find something that matters to complain about..


And here is the key. It doesn't matter if other classes aren't meant to use spells, headband allow it by min-maxing. Which is OK, but it is also OK to ask for equivalent equipment for wizrds to balance things out. Also, magic missile is not that good. After all, average damage is 10.5 damage points. So at most you would have 4 in a combat. Then rest. On the other hand, rogue can have infinite backstabs. At Dexterity 18, using +1 weapon, it is easy that they have 5+1d8+1d6 damage each attack, average 13. And that is, of course, if they don't use venoms or other nasty stuff. So even if you duplicate the magic missiles, damage wise, the arcane trickster is more effective. And that is even before we take into account the "hide" cheese move. You can effectively solo the game as a rogue arcane trickster. Which granted, is the same as BG1. And there is even some boots of speed there. XD