+1 for changing the default cleric stat builds. The stereotypical cleric is in medium or heavy armor, wielding a mace/hammer and a shield. Str is kind of required to do those things.

I support
Str 14
Dex 12
Con 14
Int 8
Wis 16
Cha 12

Honestly moving a point or two from Str/Con to Int would also be fine. Str 13 or Con 13 allows Int 10 and there are various feats that could give +1 to Str/Con
Keeping 14 Str is probably better because of the improved to-hit and the fact that Splint/Plate armor require 15 STR
I'd also be fine with 10 DEX. It's not the most optimal, but it's not a needless -1 to AC