I think the 3rd patch indicates the game is headed in the right direction. It's not there yet but it's getting there. The graphics at 4k HDR with my 5700XT are excellent--big improvement there and in most animations--in comparison with patch 2, of course.

Started over, so I'm unsure of who is supposed to be a "snowflake" now...;) I just joined up with Shadowheart and picked the lock to the building off the beach--first time--I like that--my Ranger human did that! Patch 2 he didn't seem capable of picking his nose.

Things are flowing a lot better, now, as I'd expect. The one completely incongruous area of the game for me atm is resting for the night at a campsite. I don't get it. They decide to pack it in for the day and suddenly they are magically transported to a heretofore unseen, unexplored area of the game--the campsite. They may do a bit of talking and then hit the sack. Next morning--boom, they are magically transported to the general area where they were when they decided to call it a day the night before! It's very immersive-breaking--it's jolting. It would be a lot better if they'd find the campsite area early on and decide to make it their camping area for the time being, etc. Put a Way Point there, for instance. Much better. It flows.

One last suggestion about camping: When my character decides to hit his sleeping bag--please change the dialog! "Do you want to go to bed now?" Sounds like a mother tucking her ten-year-old in for the night. Also: sleeping bags or mats or whatever they are, are not "beds"--as it appears the distinction is not fully appreciated by the devs at this point...;)

"Ready to call it a night?" or "Time to rest your weary bones?" or "Ready to hit the sack?" All much better alternatives. I would highly recommend considering this...;)


Last edited by Waltc; 04/12/20 08:39 PM.

I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)