I brought up this issue in the feedback I sent to Larian, not so much that I found the camping mechanic too easy but that it is just so utterly immersion breaking. Are we still going to have to magically port back to base camp in Act 1 when we decide to rest in other locations in later acts?
I much preferred the mechanic from BG1 & 2 where you had to find a safe space to rest in your current location and risk the potential dangers of doing so. Each to their own though and I can understand why some people aren't bothered with the camping setup as is. For me, I like to immerse myself deeply in these types of games and although full of fantastical creatures and magic, it also needs a dose of reality to keep me grounded, to create a palpable sense of going on an adventure.
To touch on what someone mentioned here and to take it further, I think a day/night/weather cycle is a necessity to create a living world to adventure through. The current permanent sunlit lands are a real turn off for me. Why is the party not allowed to travel at night and rest by day if they choose to do so? How crazy is it to rob (pun intended) a rogue of sneaking around at night?
Only my opinions of course.