Originally Posted by RumRunner151
I am confused, it wasn't included in the patch notes but you expected it to be fixed anyway? Also, if you don't like it, don't have your characters do it. Someone else making Gale a healbot has no effect on your game. Personally, I agree that it shouldn't be there, but it is and it's really irrelevant so I don't need resources spent to "fix" it.


What Niara said:
Originally Posted by Niara
Consider the possibility that they design and balance encounters based on the assumption that a Wizard, if you have one, is legitimately a capable healer beause they can easily learn those spells and prepare them if you need; consider them basing how they design things, in part, on the premise that Wizard counts as a heal-capable class. The "It doesn't affect you" argument seems friendly and open on the surface, but it only holds water until it doesn't, and if this bug is actually a design choice, then the odds of it affecting their encounter design are not insignificant... so we need to know, because THAT, if it happens, DOES affect all of us, whether we make use of it or not.... and making a vocal issue of it does, indeed, matter.


Also because wizards learning clerics spells in any D&D is, and always has been, wrong. Anyone telling you otherwise is playing homebrew rules (as noted above by Topgoon who did excellent sourcing of actual rules as well as IAmPageicus) and Baldur's Gate 3 is supposed to be using D&D 5e rules (with only minimal deviations from the rules appropriate to making it a video game, which BG1 and BG2 did fairly well).