Originally Posted by Nyloth
Originally Posted by Innateagle


It is kinda funny how unrealistic the response of a character must be to accept half of those 'realistic' companions, murder hobo vampire and weirdly clingy magic bomb most especially. Actually the only game where giving up one of my companions (Astarion) felt just right. Gale's totally carried by his VA.


As for the patch, i'm probably in the minor minority that couldn't care less about gameplay. New playable classes would have been great, but what i really wanted was improvements to the dialogues, camp, quests and stuff like that.



This is a game, it's not about realism. It is enough to play a chaotically (or neutral) evil character to not have problems with Astarion. But then you will have problems with others, which, again, is logical! No one in their right mind would act out the "evil path" by following something "realistic".

I mean, if I saw a stranger who was on a creepy ship and didn't help me??? I would definitely try to pull information. Astarion's reaction isn't as ridiculous as Sebille from DOS.


The main defence to the companions behavior is that they're realistic, that's what i was talking about. The evil path is also just bad, nothing to do with realism.

But again, i don't see how any kind of evil character wouldn't have a problem with a chaotic evil out-for-myself vampire who first assaults them and then tries to suck on them(and possibly kills them), all in the course of a couple of days. I guess if the player likes him excuses can be made, which admittedly i did too when Gale started getting a tad too clingy and a tad too demanding a tad too quickly.

Last edited by Innateagle; 04/12/20 01:12 AM.