Im sure they will tweak long rest/camping in one of the upcoming patches (maybe they dont do it at this point as that would mean less feedback on camp interactions/events?), the issue is that rests are basically the heart of dnd rules, those rules are built around resource management. Health regeneration and refilling resources are tied to the rest system. Im okay to have a Story mode for the game where you can endlessly rest (as i understand some people just want to enjoy the story interactions) but i would prefer myself to have a more challenging/tactical mode which doesnt allow you to do that any time (also restrict fast travelling somewhat) and that makes it feel rewarding when im able to camp and im saying to team good job everybody we survived!
Just my 2 cents