Originally Posted by fallenj
Originally Posted by Aishaddai
I'm against this. Why waste time making more punishments instead of making more ways to have fun? Seems too masochistic for my tastes.

Why not? It would increase difficulty a bit.


Why do you need more difficulty? Is that how you have fun? It is most certainly not how I have fun. I'd rather do things like have different scenes depending of dice ranges. 1 gets a scene, 2-6, 7-12, etc. No need to punish someone for playing a game of chance and then breaking the players stuff or whatever you had in mind. It's basically saying "hey I'm randomly going to shoot you rollette style". You gain nothing but have a chance to lose everything all on luck. Increasing difficulty does not increase the value of an experience. Punishment only makes a false sense of worth in a hobby about having fun. Things like increasing reactivity, interactivity, and just general immersion in both actual gameplay and cutscenes leads to a better experience. Increasing punishment only leads to spite, elitism, and a false sense of accomplishment.

A guaranteed miss is enough. I enjoy dnd lore but I hate the gambling addict side of the franchise.