I still believe that spome "rested bar" slowly deplenishing by walking, and talking, fast deplenishing by fighting, and partialy replenishing by short rests ...
Causing exhaustion and stat disadvantages if ignored, and preventing long rest until partialy deplenished, with both short rest used ...

Shall work best.

- If you stick long rests only to specific places in story, people will loose freedon in their own storymanagement ... wich leads to frustration, and unhappyness. Also it would feel incredibly stupid to "have to rest" after my mage have single spellslot used, since i managed that last fight with cantrips ... and then being two hours without rest, since i was focusing on sidequests. Simmilar as it is with autosaves, also horrible pain in ... places.
- If you stick long rests to specific locations, all you get is the same system, where people need to "return" few minutes back, before resting ... wich dont bring anything new, except boring and uninteresting need of returning to where you have nothing else to do.
- If you stick long rests to specific locations, AND you shall add some one-time-use item that will alow long resting ... like tent, or sleeping bag, or at least pad ... and you find out some reason to why this item is useable only once ... or shall hope for players forgiveness (good luck tho) ... that could acutaly work, unless vendors have tons of those items, and unless you dont mind that players will be mad about needing to create camp on certain locations, yet allways camping at that same place, since Larian allready told us that they are planing to use camp a lot in story.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown