OP hits on my biggest pet-peeves in this game...

Jump/disengage... almost like they couldn't(didn't bother to) figure out how to make disengage its own action when Jim-bob working on coding the jump action noticed it didn't provoke attacks of opportunity... done!

Next is push... its an attack... clearly, and should be a standard action at the least... it used to be that simply making an "unarmed" attack would provoke an attack of opportunity if not proficient at making them against an armed opponent... currently completely out of line logic, feel and probably d&d rules...

UI... particularly with regard to hotbar/spells i agree with 100% also...

All things I expect will be ironed out in the next year! smile

Last edited by Llev; 05/12/20 02:46 PM.