Originally Posted by PlayerA

Stealth and AI

"Hide, move, shoot, hide" seems OP. Imo, AI should be more clever in detecting where you’re hiding.

Suggestion: Players should be forced to change location more often in order to stay hidden and make the stealth game more challenging and dynamic. Enemy creatures should be able to quickly spot where your projectiles come from and communicate with each other. Maybe Intelligence could be a way to boost the ability to detect in which area a hidden foe is located.


I'm divided, it can turn very badly if AI would insta spot us and alert all creatures. Also it should count when we attack enemy (and his pals don't see that) in the back or its frontal attack. Projectiles coming from the back should give AI less precise during search.


Originally Posted by PlayerA
The save system

Seems too easy to be able to save or quick save at any time, even during combat. Fights where death for your characters implies a high cost are more exciting. Where’s the risk and the excitement when you can save at any time?

Suggestion: Having no or very limited manual saves, but more autosaves and checkpoints, could solve the issue. An exhausted group of adventurers, scared but willing to take risks to get something in return sounds more exciting and realistic. If Indiana Jones could save all the time, where would be the excitement in dodging the boulder?


Many people tend to save scum and its personal desire. If you want go harder route then don't do that but not take it from someone who wants it. Game with rolls and checks gives another reason to save scum in the first place.


Originally Posted by PlayerA
Eating food during fights

Seems very strange.


What can I say?
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