Originally Posted by Sordak
5e rules are lackluster. Having an advantage when you got the high ground isnt exactly rocket science.

Well, I'd like to know, apart from increased range, what advantage does the high-ground give to archers in real life ? Otherwise said, what does this mechanism aim to capture ? I don't see.

I can see it has tactical implications. But rules whose existence is justified solely because they lead to interesting decisions is the trademark of abstract games (Go, Chess, etc). A game like DnD is usually more heavy on delivering immersion and simulation, even if that means the game isn't the finest strategy game.