Yes, buuuut Solasta. But Solasta is doing it right wink

Sorry but combat is better now that the cantrips are back to core DnD. Sometimes people know what they want. Granted Solasta is just a dungeon crawl with fugly graphics but people are having lots of fun with combat.

And DnD is a great ruleset that doesn't need house rules to improves it. While 5th isn't as good as the hotmess that was 2nd ed was but it's the best ruleset since 2nd. I just think the "what's wrong with 5th ed" is a bad starting point for any devs -- this has been my problem with Obsidian forever. Great, Obsidian, you've made a ruleset that corrects all those DnD balance problems too bad it's just not as fun as 5th ed.

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this definitly falls under "people dont know what they want"
5e rules are lackluster. Having an advantage when you got the high ground isnt exactly rocket science.

5e is not nearly as polished, balanced or nuanced enaugh to validate not having something like this simply to stick to RAW


Obviously the devs have given too much attention to designing high ground spots to abandon height bonuses but they don't need to give it the super power of 5th ed 'advantage'. Give +2 for high ground, -2 for low ground and you have a real incentive to seek the higher ground without the game devolving into a king of the hill.

The lessen of the cantrip improvements should be: trust the existing ruleset, stop thinking about how to improve it.


Last edited by KillerRabbit; 06/12/20 08:59 PM. Reason: me rite bad