As the thread title says, I've begun to notice that the patch stealth adjusted fire surfaces to only apply their effects once per turn. You either take damage at the start of a turn now, or when moving into a fire surface for the first time that turn. (Leaving and re-entering results in taking damage twice, but my tabletop friends say that is in line with normal DnD 5E rules.)

Jumping out of the fire to avoid taking large amounts of unnecessary damage is no longer needed, and our feedback in regards to surfaces needs to take this into account as this is a major (and welcome) change. Granted, the lack of it in the patch notes makes me wonder if this was an intended change at all, but I have also noted that items like Alchemist Fire do specify that their effects are supposed to apply once per turn.

I speculate that what actually happened pre-patch was that surfaces were always intended to apply their effects once per turn, but fire specifically was bugged to apply the Burning status effect multiple times per turn as you moved through fire surfaces, applying damage each time. Yet I've also noted that it seems burning damage was either turned off entirely, or damage from fire fields and the burning status effect are now combined into one damage number now if a player is under the effects of both at the start of a turn (which makes it slightly easier for casters to maintain concentration).

Maybe someone could do a pre-patch and post-patch comparison?