+1

Things should be generally systemically tagged with weight and size. I believe both values are already in the game. Then apply throwing rules depending on the object weight and Strength modifier. Objects above certain sizes couldn't be thrown or carried. (Maybe some heavy ones could be "transported", like you suggest.) Sounds complicated, but again, this would be systemic, so no need to makes special rules for each object.

But it would be nice to have a way to transfer heavier things to the camp... without the ridiculous "carrying 50 barrels in my pocket, no problem".