Originally Posted by Lolmer

#38) Instead of making sacred flame stronger, instead nerf the other cantrips to be more like the D&D 5e rules intended (e.g. remove ground effect from ray of frost and acid splash unless combined with another effect (e.g. water + ray of frost)). Cantrips aren't supposed to be as strong (or stronger, in some cases) than a 1st level or higher spell.



Hey, they did this one, too! Which is better than my idea that I asked for here, honestly.