Stats in D&D mean to resemble a character as close as possible, and it's good to see that they're willing to experiment and shuffle a few numbers around. I hope that they don't sacrifice too much gameplay balance to achieve that. Personally, wouldn't have listened to the forum crowd here that demanded more dexterity on shadowheart, because clerics never relied on DEX for their armor class, they get that through their actual armor, that usually limits the AC you gain from dex to 1 or 0.
Later on, all that dex will be well for naught, maybe you're lucky and you find a magical breastplate that has no dex restriction on it, but until then, you're missing out on stats. And even worse, they (Larian studios) traded away her high strength for that, which IS something that clerics could use, they may not be epic kill-death warriors, but they can dish out a good whack every once in a while. Not shadowheart though, will be very hard to hit anything with no strength bonuses, and whatever hits come through, will be far less potent than before.

At least wisdom remains in a good place. It's the most important stat for a cleric, and as long as she hovers around 16 wisdom and some decent consitution, she'll remain serviceable, though I do hope they get her strength up, 12 or 14 will be sufficent to fulfill the occassional melee support.


I cannot change this name anymore, please send help.
The avatar is created by an AI called midjourney, and it is done so by essentially typing text, pretty dope, huh?