Hello,
Let me explain this :
In D:OS2 for instance you have a goddamn necklace which prevents you from using your powers, if You play in Multiplayer mode then only 1 char can take off it's necklace after you completed 1 specific quest... in act 1
In BG3 it seems like it's the Very same.
I played the game in multiplayer with my brother, and it felt like he was an NPC...
When I talked to NPC, he didn't have anything to say...
but sometimes after a sequence, our characters would talk but nothing would come out of this... Like this is pretty much useless as we're on discord when we play...
What's the point of having followers which folow you SOLELY because they have the same problem as you, and only refering to it when it comes to talking directly to them...
They have like nothing to say when I as the main character try to get rid of our common problem.
I feel like the NPCs are too laid back about this.
No one shows any remorse fear of what's comming next. And it's always MY character who gets butchered because of people who say they can help but only try to kill you in the end...
No NPC will try to interfere nor lever any thoughts about what I'm currently doing.
Approve or disapprove like they are dogs...
This is the nearly same system as in SWTOR but the problem is that in SWTOR the different characters players play are all siding for one or several answers when it comes to dialogues, so you never feel alone..
Here... I feel alone, and feel like the NPCs following you are only summons, they don't act like they are characters they act like dummies...
I hope you understand my broken frenglish...
thanks