Originally Posted by Zellin
Originally Posted by Asseronia
Originally Posted by AceVentura
Hello,
Let me explain this :
In D:OS2 for instance you have a goddamn necklace which prevents you from using your powers, if You play in Multiplayer mode then only 1 char can take off it's necklace after you completed 1 specific quest... in act 1
In BG3 it seems like it's the Very same.


I can agree with DOS2 but no with BG3.
Lae'zel keep telling you that this is your number 1 thing to do - as fast as possible. "We need to go to my people"
Shadowhart also - "We need to find a healer"

If you have Astorian in your party and go through his story -you will understand why he doesn't want to get rid of it.
Gale have double the problems - but he told you at the start what is your number 1 quest, get rid of the tadpole.

Will, yea he also want get rid of it - rescue Mizura, and she will help us.


Maybe read the rest of OPs post before answering?
OP is right by the way. Whenever there is an attempt to get cured, companions act as if it's only PC, who needs it.


Oh - you are right! Sorry - I rushed with my answer.
But I will stick with my answer - OP has a point on that, but we still don't see the whole picture here.
Currently if we go against Will - he will leave our party - probably it will be the same thing with other companions, like if we decided to no go to Leazal crache, she will attack us or something like that.

I think that we are to early in the story for our companions to be fully responsive to our decision. We agreed to help each other with our tadpole problem - but the consequences of our decision is yet to be shown