Originally Posted by Dexai
My main dislike of the Outer Worlds was that it clearly tried to be... I can't remember the name of that game right now. But you know with the Hammerlocks and the psychic chicks and the handsome jacks -- except without any of the humour. Well, it sure tried to be humorous, but it sure wasn't.

So it was basically just a very shitty shooter. And I'm pretty certain it was made with the awful Bethesda gamebryo engine, so that's a major minus just there.

I honestly feel Obsidian has their days behind them. They haven't made a game that hooked me since New Vegas (which itself was heavily based on ideas from even longer ago!). I think they've lost their edge.

Saints Row, maybe? Anyway, I liked it, I found the humour a lot less dry than they can tend to be; I guess my counterpoint being that I really didn't enjoy- actually, no, that's nonsense, I did enjoy New Vegas, but I didn't see it as being head and shoulders above everything else and pretty much put it and FO3 on a level footing, with a slight preference for the latter.

Mixed feelings about Bethsoft's version of Gamebryo. It had a lot of problems with stability and ugliness (in the latter regard I'd view Skyrim as a bit of a retrograde step over its predecessors) but it's very modder-friendly so I like it from that point of view. They seem to have ironed out both those problems with FO4 IMHO. It may not be as "shiny" as Frostbite (literally: I'm now convinced the main reason it seems to look better is because its shaders are turned up to 11) but is much easier to work with. But that's by the by, TOW doesn't use it, it's based on Unreal 4. I must admit I did a lol slightly at the claims that the only reason NV played like a Bethsoft game was due to it being an imposition, and then they went on to do the same thing completely independently of them.


J'aime le fromage.