I'm not sure Larian was not the good studio but it's a shame they just never talked about the old BG during their interviews. Oh yeah "they said that everyone in the company played the old games before they start working on BG3" -> seriously ? Anyone believe this ?
Now we can understad why : If we don't consider D&D (which is only a part of BG), nothing feels like BG in BG3 except the beautifull worldmap^^ Whatever we're talking about combats, party size, control, ambiant, day/night, rest, (fast) travel, random encounter, world design, user interface, ...
Larian has done NOTHING for BG3 to taste a bit like a "new gen BG"... The only things are probably a far far link with the story and a companion to ""please"" the fans (like Han solo in SW7^^).
Baldur's Gate 3 taste D&D and maybe the FR even if we could disagree on many things about this one... but it has nothing to do with the old BG. (every games using D&D and the FR aren't named BG).
I hoped they have done something for this game to have a feeling of BG, but they don't.
Hard to disagree. I'm not even a BG purist, i'm trying right now to finish my first trilogy run, which probably won't happen because Cyberpunk, but even just the main menus give a different vibe.
I would say, though, that capturing the feel of a game is pretty hard to begin with, especially so when what you're trying to capture is the feel of 20 year old isometric rpgs and import it into a Dragon Age style game.