Maybe I'll come back to DoS II later but if nothing else, Larian needs to give us an option to speed up enemy combat animations. I can't say enough how aggravating it is to wait for every last slug to slowly cast a spell, especially when they start crawling over from the far edges of the map and I didn't know they were there. With DoS you can get endless resurrect scrolls and beat every encounter. You can have one of your characters leap out of combat, take a waypoint to a merchant, buy potions and scrolls, and teleport back to your team that's been paused "in-combat" all along.That's game-breaking.
Originally Posted by alice_ashpool
Originally Posted by Firesnakearies
Well I like all those games. A few of them, I even love. I don't see why they're unimpressive.
imo its because so many people now seem to define themselves by the particular bits of trashy popular culture they consume (including video games) and so then when someone likes what they dislike or dislikes what they like it becomes a personal attack, an attack on their very selves. This is pretty funny because its all about video games which are just fancy toys.
Some of us like to debate, I often have an opinion that goes against the grain and I usually get banned from every forum after one post, I'm suprised this thread went so far. Maybe I have a vivid imagination but I like games with a lot of customization, and making a full custom party in Pillars was why I enjoyed it so much. DoS is a lot more confining and limiting, even though it has pointless mechanics like letting you carry around boxes and barrels and random objects that do nothing for no reason. And quests where you're escorting a chicken
You know what game also had a side quest were you escort a chicken?
Baldur’s Gate.
And you can make full custom parties in BG3. Right now it isn’t fully implemented yet so you can only do so by creating LAN games with yourself, but BG3 full release will have it as an option you can select from the get-go.
DOS2 also had full custom parties added in one update.