Originally Posted by Ixal
High ground should not give ranged advantage or any other modifier for ranged combat.
Because of the way the engine functions it should be easy to have it automatically calculate cover based on how many obstacles are between you and the enemy and when you have the high ground there will be less obstacles and thus cover naturally even without giving you a special numerical bonus.

If the engine is not able to do such calculation, then just have high ground downgrade cover by 1 level.


Exactly this. Ranged attackers already have enough benefit vs melee combatants, let’s not tip the balance any further. In DOS2 ranged characters were very OP, resulting in melee characters needing to be incredibly mobile (with skills like Phoenix Dive).