I'm not sure Larian was not the good studio but it's a shame they just never talked about the old BG during their interviews. Oh yeah "they said that everyone in the company played the old games before they start working on BG3" -> seriously ? Anyone believe this ?
Now we can understad why : If we don't consider D&D (which is only a part of BG), nothing feels like BG in BG3 except the beautifull worldmap^^ Whatever we're talking about combats, party size, control, ambiant, day/night, rest, (fast) travel, random encounter, world design, user interface, ...
Larian has done NOTHING for BG3 to taste a bit like a "new gen BG"... The only things are probably a far far link with the story and a companion to ""please"" the fans (like Han solo in SW7^^).
Baldur's Gate 3 taste D&D and maybe the FR even if we could disagree on many things about this one... but it has nothing to do with the old BG. (every games using D&D and the FR aren't named BG).
I hoped they have done something for this game to have a feeling of BG, but they don't.
Hard to disagree. I'm not even a BG purist, i'm trying right now to finish my first trilogy run, which probably won't happen because Cyberpunk, but even just the main menus give a different vibe.
I would say, though, that capturing the feel of a game is pretty hard to begin with, especially so when what you're trying to capture is the feel of 20 year old isometric rpgs and import it into a Dragon Age style game.
Hard to disagree too... It's not only about "a feeling", it's about real mechanics or visual
- Fast travel could work on the worldmap => like in BG - A few menu/popup could have some kind of parchment as background and a better font than times new roman => like in BG - Party of 6 is possible => like in BG - Day/Night cycle is something that was a kickstarter goal for DoS si it's possible in their engine => like in BG - Random encounter is also possible when you fast travel or rest => like in BG - The first act map could have been divided in a few maps to give more consistency to the world and the story => like in BG - Going back to a town, to a village or an inn is also something in BG. The burning inn could have been a place to rest, to buy/sell and to meet characters => like in BG - Dice rolls at the character creation is something in BG, they could have implemented both point buy and dices roll.
I'm not saying everything here is fine, that's not a list of suggestions but there are many other exemples of things that was a part of the old BG and that could have been a part of BG3.
I guess no one asked them to copy/paste anything from the 20 yo BG games... But they did nothing for BG3 to looks like BG. That's a fact and according to me, even if I like BG3... it's a shame and I really understand those that are strongly dissapointed.