Again a very good analysis

My 2 cents:
- I would prefer a sequence selection, so you select stuff in a specific order.
for example race/sex -> class -> stats -> background -> skills -> spells -> look (not sure about the order, but race, class and background must be selected before skills and class before background)
Being able to select stuff in any order can be confusing and it can mess things up when you change stuff in different categories.

- This sequential stuff should go into each sub categories.
This means you first select your race from a list and then comes a new menu were you select the subrace

- When selecting a class you need to see the following things
* What does the class learn at which level from 1 - 20. Like you get a,b,c at lv 4,6 and 12, you select a subclass at lv 3 and you get a subclass feature at lv 6, 12, 15
* What are the class skills for this class and how many skills do you get.
* First you select a class from a list and if you have to select the subclass at lv 1, a new menu should come to select the subclass.
* When selecting a subclass you need to see what you get from the current lv to lv 20. When selecting a subclass that gives you spells ( e.g. domain spells for clerics, patron spells for warlocks, oath spells for paladins) you should be able to see ALL spells this subclass will give you
* I would like if you first see what you have to select at which level and then comes a new menu where you actually select it. At the moment the you have to select stuff at once without knowing what you have to select now and what you have to select later.

- When selecting magic,you should be able to learn what spell slots you get at what level. So you know that wizards learn spells from lv1 and get lv9 spells and palading get spells at lv3 and up to lv4 spells.

There are more things but thats it for now.
I assume the number of races, classes and subclasses will get much bigger which will make it almost impossible to make an informed decission with the current system.
Things will get even more complicated when multi classing becomes possible.

The best example I know at the moment for character creation is Pathfinder Kingmaker.
The Pathfinder system is complex as hell and WotR will add much more races, classes, subclasses and backgrounds.
But the fact that you select one thing after the other and the game shows you what you will select before you select it (e.g. combat style and favoured enemy for ranger) makes it more manageble.

side notes:
- in kingmaker you can mess up character creation by selecting something and then changing stuff in a previous menu.
I strongly recommand to first look at all options you like and play around with character creation until you have decided, then close character creation and start new with the choices you decided for, without ever going back.
- Kingmaker is far from perfect. It does not show domain spells when you select a domain (or similar stuff for other classes) so you still have to make some choices without knowing what exactly the choice will give you.
It is also hard to tell the differences between a class and a subclass at once (but they promised improvement for WotR and in DnD 5E subclasses only add abilities, you do not lose features of the base class)


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