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Wyll is portrayed as a good swordsman and a likeky candidate for the Pact of the Blade. He even gets free proficiency with rapiers. Yet his stats make him very poorly suited to being a frontline Warlock.

I would redistribute his stats like this;
Str - 9
Dex - 15
Con - 14
Int - 11
Wis- 13
Cha - 16

This would let him remain a useful caster early on, while giving us the option of making him go more martial at lvl 4 with medium armor and 16 dex.


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I must admit, I too felt there was a bit of a dissonance, between Wyll being the "Blade Of Frontiers" story-wise but not quite having the Dexterity for being a rapier duelist, as far as the mechanism of Ability Scores is concerned.

It's somewhat similar to Shadowheart being a Trickster-domain Cleric with the Urchin background, and having no Dexterity to go with the Stealth and Sleight Of Hand one would have expected her to be good at. I heard she was changed in Patch 3, to have Ability Scores more in agreement with her story though.

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An noble which is only lv 1 makes no sense either.

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That's a lot of odd numbers, which doesn't really get you anything. It would make more sense to just start with 16 DEX.

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Originally Posted by Drath Malorn
I must admit, I too felt there was a bit of a dissonance, between Wyll being the "Blade Of Frontiers" story-wise but not quite having the Dexterity for being a rapier duelist, as far as the mechanism of Ability Scores is concerned.

It's somewhat similar to Shadowheart being a Trickster-domain Cleric with the Urchin background, and having no Dexterity to go with the Stealth and Sleight Of Hand one would have expected her to be good at. I heard she was changed in Patch 3, to have Ability Scores more in agreement with her story though.

Shadowheart was improved, yes. Her new stats are alright.

Originally Posted by Evandir
That's a lot of odd numbers, which doesn't really get you anything. It would make more sense to just start with 16 DEX.

I kept to the standard array, as it seems companion characters are built with them. As Wyll is human, he, like Gale, will have quite a few odd numbers.

Last edited by TomReneth; 11/12/20 05:52 PM. Reason: Typo

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Originally Posted by SorcererVictor
An noble which is only lv 1 makes no sense either.

Why is it that being a Noble and being Level 1 should be a problem exactly ? Are Forgotten Realms Nobles born with an advantage to XP, in addition to everything else (wealth, rights, etc) ?

Originally Posted by TomReneth
Originally Posted by Evandir
That's a lot of odd numbers, which doesn't really get you anything. It would make more sense to just start with 16 DEX.

I kept to the standard array, as it seems companion characters are built with them. As Wyll is human, he, like Gale, will have quite a few odd numbers.

Even if it wasn't for the standard array, no companion starts with two 16s. Wyll already has 16 CHA, so the best he could have in DEX would be 14 or 15.

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Originally Posted by Drath Malorn
Originally Posted by SorcererVictor
An noble which is only lv 1 makes no sense either.

Why is it that being a Noble and being Level 1 should be a problem exactly ? Are Forgotten Realms Nobles born with an advantage to XP, in addition to everything else (wealth, rights, etc) ?

Originally Posted by TomReneth
Originally Posted by Evandir
That's a lot of odd numbers, which doesn't really get you anything. It would make more sense to just start with 16 DEX.

I kept to the standard array, as it seems companion characters are built with them. As Wyll is human, he, like Gale, will have quite a few odd numbers.

Even if it wasn't for the standard array, no companion starts with two 16s. Wyll already has 16 CHA, so the best he could have in DEX would be 14 or 15.

Which is why i figured 15 was the best. Medium armor also gives +1 to str or dex, making it a decent compromise between what would be good for a caster and martial version of Wyll.


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Originally Posted by SorcererVictor
An noble which is only lv 1 makes no sense either.


I call 'Mindflayer sideffect' but yeah... he is supposed to be some kind of at least lvl.10 sounding badass. ^_^
But so is Gale.
Think about it.
He tangled with Mystra °cough° and was smart enough to get his hands in a place that not even Elminster might have been able to.
We just don't percieve Gale as this powerhouse since he is extremly humble and never boasts.
Dunno about how strong a Vampirethrall would be but Astarion too is pathetically weak.

Only Lae'zel feels a little strong from the getgo.
But that is due to Warriors making nice dmg most of the time.

Pleases me from a lore-wise perspective. Having a wierd Magical Worm put into your skull might mess up your connection with general supernatural powers.
But a simple "musclebrain" like Lae'z would not be as affected.


Originally Posted by TomReneth

Wyll is portrayed as a good swordsman and a likeky candidate for the Pact of the Blade.He even gets free proficiency with rapiers. Yet his stats make him very poorly suited to being a frontline Warlock.

I would redistribute his stats like this;
Str - 9
Dex - 15
Con - 14
Int - 11
Wis- 13
Cha - 16

This would let him remain a useful caster early on, while giving us the option of making him go more martial at lvl 4 with medium armor and 16 dex.


Warlocks in general feel pretty weak in Melee for me.
They are basically 'Eldritch Blasters' with a little variety.

Might be because of the Demons we get wether we like it or not.
The Warlock feels like someone constantly jumping out of Melee-range, doing an Eldritch Blast with a hopeful knockback from the talent... then get on max distance and harass the target with your flying little Demon friend.
I don't know what to feel when my little Fiend buddy can 1-vs-1 a Redcap while my Warlock has a 1-vs-1 too and has his teeth knocked out by the jumpkick.


The Fiends are stylish of course.
But I wish we could choose wether we want them, or some kind of "demonic swiftness & strenght"(passive) that grants us a little more dex & str in general.
Why? Cause the pact makes us more fiendish.
And the baselevel of the average Cambion and the like is higher as that of the average Mortal.

Our pact demonizes us to some extend. We get even the possibility to augment our eyesight with a talent.
Why not also our whole body and another small edge for physical combat?

Too strong? Pfffff.
But constantly falling back and have my Fiend tail-pierce my enemys backs full of holes while I can retreat endlessly, that is NOT too strong or what? wink
I want to have my Warlock be not just an Eldritch Blast with a mortal body attached to it, but currently... its not rewarding.

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Originally Posted by Drath Malorn
Originally Posted by SorcererVictor
An noble which is only lv 1 makes no sense either.

Why is it that being a Noble and being Level 1 should be a problem exactly ? Are Forgotten Realms Nobles born with an advantage to XP, in addition to everything else (wealth, rights, etc) ?


No, but he could have payed tuition with the best magicians, he could adventure with a lot of money to pay for expensive scrolls to slay powerful mosnters and so on. Most nobles on neverwinter nights 2 are above lv 10.

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Originally Posted by TomReneth


Originally Posted by Evandir
That's a lot of odd numbers, which doesn't really get you anything. It would make more sense to just start with 16 DEX.

I kept to the standard array, as it seems companion characters are built with them. As Wyll is human, he, like Gale, will have quite a few odd numbers.


Ahh, didn't catch that. Good call.

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Originally Posted by Drath Malorn

It's somewhat similar to Shadowheart being a Trickster-domain Cleric with the Urchin background, and having no Dexterity to go with the Stealth and Sleight Of Hand one would have expected her to be good at. I heard she was changed in Patch 3, to have Ability Scores more in agreement with her story though.

Our girl got some beastly stats now, ending up with highest AC in my party. I bet she is no longer the most dead character in Larian stats. Let's hope Wyll is next. He is kinda useless now. I took him for the story into the goblin camp and he can't hit shit. At least he can work as a cheap Gale replacement except magic missiles.

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Originally Posted by JustAnotherBaldu
Originally Posted by SorcererVictor
An noble which is only lv 1 makes no sense either.


I call 'Mindflayer sideffect' but yeah... he is supposed to be some kind of at least lvl.10 sounding badass. ^_^
But so is Gale.
Think about it.
He tangled with Mystra °cough° and was smart enough to get his hands in a place that not even Elminster might have been able to.
We just don't percieve Gale as this powerhouse since he is extremly humble and never boasts.
Dunno about how strong a Vampirethrall would be but Astarion too is pathetically weak.

Only Lae'zel feels a little strong from the getgo.
But that is due to Warriors making nice dmg most of the time.

Pleases me from a lore-wise perspective. Having a wierd Magical Worm put into your skull might mess up your connection with general supernatural powers.
But a simple "musclebrain" like Lae'z would not be as affected.


Originally Posted by TomReneth

Wyll is portrayed as a good swordsman and a likeky candidate for the Pact of the Blade.He even gets free proficiency with rapiers. Yet his stats make him very poorly suited to being a frontline Warlock.

I would redistribute his stats like this;
Str - 9
Dex - 15
Con - 14
Int - 11
Wis- 13
Cha - 16

This would let him remain a useful caster early on, while giving us the option of making him go more martial at lvl 4 with medium armor and 16 dex.


Warlocks in general feel pretty weak in Melee for me.
They are basically 'Eldritch Blasters' with a little variety.

Might be because of the Demons we get wether we like it or not.
The Warlock feels like someone constantly jumping out of Melee-range, doing an Eldritch Blast with a hopeful knockback from the talent... then get on max distance and harass the target with your flying little Demon friend.
I don't know what to feel when my little Fiend buddy can 1-vs-1 a Redcap while my Warlock has a 1-vs-1 too and has his teeth knocked out by the jumpkick.


The Fiends are stylish of course.
But I wish we could choose wether we want them, or some kind of "demonic swiftness & strenght"(passive) that grants us a little more dex & str in general.
Why? Cause the pact makes us more fiendish.
And the baselevel of the average Cambion and the like is higher as that of the average Mortal.

Our pact demonizes us to some extend. We get even the possibility to augment our eyesight with a talent.
Why not also our whole body and another small edge for physical combat?

Too strong? Pfffff.
But constantly falling back and have my Fiend tail-pierce my enemys backs full of holes while I can retreat endlessly, that is NOT too strong or what? wink
I want to have my Warlock be not just an Eldritch Blast with a mortal body attached to it, but currently... its not rewarding.

Warlocks won't be too great in melee until they implement 2 things; Pact of the Blade and lvl 5 Invocations.

Warlocks are the only non-martial class that get multiattack that isn't tied to a finite resource at lvl 5 as opposed to 6. Mage Armor At Will (equivalent AC to Studded Leather +1) lvl 2 onwards, Armor of Agathys, Mirror Image, False Life At Will... Even just the first 5 lvls if Warlock lets them become pretty dangerous in melee even without Hexblade. Heck, even Fiend lock is worth considering for melee, due to temp. HP on kill.

Even now, melee Warlock is decent, if built a bit better than current Wyll. I'm currently running a Fiend one myself, with robes and dual daggers. Seeing as i have effrctively Infinite temp. HP, it is surprisingly tanky for a light armor d8 class.

Even even even. Guess i'm Even Steven today.

Last edited by TomReneth; 12/12/20 12:25 AM.

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Speaking about the odd numbers, I like them. They make for a noticeable improvement when you up them to even numbers, making the character feel more powerful after leveling up and adding stat bonuses, vs even numbers where there is no noticeable gains for upping them


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Originally Posted by TomReneth

Warlocks are the only non-martial class that get multiattack that isn't tied to a finite resource at lvl 5 as opposed to 6. Mage Armor At Will (equivalent AC to Studded Leather +1) lvl 2 onwards, Armor of Agathys, Mirror Image, False Life At Will... Even just the first 5 lvls if Warlock lets them become pretty dangerous in melee even without Hexblade. Heck, even Fiend lock is worth considering for melee, due to temp. HP on kill.

Even now, melee Warlock is decent, if built a bit better than current Wyll. I'm currently running a Fiend one myself, with robes and dual daggers. Seeing as i have effrctively Infinite temp. HP, it is surprisingly tanky for a light armor d8 class.


As much as I hate World of Warcraft... the devs there know how to make builds easily understandable.
Never thought about going on with it like this.
Except for Armor of Agathys of course.

But its kinda countered by Mirror Image.
One spell requires an enemy to hit you.
The other one is making it harder for one to hit you.
But yeah I cast Agathys Armor on myself and baited enemy to attack me when passing by just so I could finish them off quicker. XD


All tricks considered, I feel the Demon summons are still taken into the overall Warlocks battle strenght.
This flying Fiend has lots of evasion too which appears wierd to me.
In Avernus we slice through them like cake.

But of course our own little Bastard is a KungFu flying Devil from the Kranich School and dodges like crazy.
He 1-v-1'ed a Redcap without taking a single hit.
Lucky rolls of course but I started to feel he is the true character and the Warlock is the summon. (LoL)


In all my weeks of testing, I saw the Fiend only "die" around two times from an enemys attack.
And they are so flexible too! Flying has only movement cost now!!! Thats so useful!
If you find an enemy that has no "red visibility area" behind it, you can fly there, crouch down and have your hitchance amplified as well.
°sigh°

I feel this "little support" guy was never supposed to be THAT strong.
You can even summon him over and over again to find something with a perception check.
As it currently stands, summoning this Demon is the strongest ability in the game.

And everything you said makes a Warlock a formidable Melee force, for me it feels it still falls behind this little Dude's existence.


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