Originally Posted by SorcererVictor
An noble which is only lv 1 makes no sense either.


I call 'Mindflayer sideffect' but yeah... he is supposed to be some kind of at least lvl.10 sounding badass. ^_^
But so is Gale.
Think about it.
He tangled with Mystra °cough° and was smart enough to get his hands in a place that not even Elminster might have been able to.
We just don't percieve Gale as this powerhouse since he is extremly humble and never boasts.
Dunno about how strong a Vampirethrall would be but Astarion too is pathetically weak.

Only Lae'zel feels a little strong from the getgo.
But that is due to Warriors making nice dmg most of the time.

Pleases me from a lore-wise perspective. Having a wierd Magical Worm put into your skull might mess up your connection with general supernatural powers.
But a simple "musclebrain" like Lae'z would not be as affected.


Originally Posted by TomReneth

Wyll is portrayed as a good swordsman and a likeky candidate for the Pact of the Blade.He even gets free proficiency with rapiers. Yet his stats make him very poorly suited to being a frontline Warlock.

I would redistribute his stats like this;
Str - 9
Dex - 15
Con - 14
Int - 11
Wis- 13
Cha - 16

This would let him remain a useful caster early on, while giving us the option of making him go more martial at lvl 4 with medium armor and 16 dex.


Warlocks in general feel pretty weak in Melee for me.
They are basically 'Eldritch Blasters' with a little variety.

Might be because of the Demons we get wether we like it or not.
The Warlock feels like someone constantly jumping out of Melee-range, doing an Eldritch Blast with a hopeful knockback from the talent... then get on max distance and harass the target with your flying little Demon friend.
I don't know what to feel when my little Fiend buddy can 1-vs-1 a Redcap while my Warlock has a 1-vs-1 too and has his teeth knocked out by the jumpkick.


The Fiends are stylish of course.
But I wish we could choose wether we want them, or some kind of "demonic swiftness & strenght"(passive) that grants us a little more dex & str in general.
Why? Cause the pact makes us more fiendish.
And the baselevel of the average Cambion and the like is higher as that of the average Mortal.

Our pact demonizes us to some extend. We get even the possibility to augment our eyesight with a talent.
Why not also our whole body and another small edge for physical combat?

Too strong? Pfffff.
But constantly falling back and have my Fiend tail-pierce my enemys backs full of holes while I can retreat endlessly, that is NOT too strong or what? wink
I want to have my Warlock be not just an Eldritch Blast with a mortal body attached to it, but currently... its not rewarding.