+1. i understand why they tried this but i think jump as is just turns combat really repetitive on long term (also it feels like the party is full of superheroes which is kind of wierd) and as other said its almost impossible to balance some dnd class abilites and rules around this without major tweaking made to those (which would lead to more problems and arguments i guess). i dont want a change because its not dnd, i want a change because at the moment for me its not fun (and its a shame because the game is really shining at other areas). im okay if they want to keep current rules as they are now as a separate game mode (i know some people think these are cool as is, though we never tried any alternative yet), but personally im waiting for an alternative game mode at least which gives us altered combat rules where flanking, positioning matters and attack of opportunities exist and adds to tactical layer