I'll fight to the death over saves. I'm a saveaholic. I save during fights, during dungeons, whatever. I'm the kind of guy who finishes a game with 1,000 saves. And especially in EA but it will be true no matter what stage of the game, glitches can happen at any time. Maybe I'm old school, but I don't want to lose my progress. I don't want a good run in a fight, for instance, and then glitch out do the whole thing over. Back in the day I'd chuck a CD in the trash. Limiting saves is grotesque and I will riot. Can people save scum? Sure. Let them. The game designer's job isn't to stop every possible exploit especially when any possible cure is worse than the disease and entirely at the player's discretion. Trust the players, don't infantilize them.
I'm also confused about your critique of warlocks. They're supposed to have an easy/good cantrip to balance out the fact they have only 2 spell slots, since you take issue with that too, I think you just don't like warlocks. Luckily there are other casters you can enjoy.
I get it, clearly a matter of personal preference. I guess I'm a different kind of old school!
I'm also confused about your critique of warlocks. They're supposed to have an easy/good cantrip to balance out the fact they have only 2 spell slots, since you take issue with that too, I think you just don't like warlocks. Luckily there are other casters you can enjoy.
In its current state, I have to admit I'm not a big fan of Warlocks and this is mainly due to the 2 spell slots limitation. In combat, I would often spam Eldritch Blast, and the familiar is fun. Warlocks have access to so many fun spells, I wish they could use them more! Maybe adding 1 or 2 spell slots could do the trick.
Stealth and AI
"Hide, move, shoot, hide" seems OP. Imo, AI should be more clever in detecting where you’re hiding.
Suggestion: Players should be forced to change location more often in order to stay hidden and make the stealth game more challenging and dynamic. Enemy creatures should be able to quickly spot where your projectiles come from and communicate with each other. Maybe Intelligence could be a way to boost the ability to detect in which area a hidden foe is located.
I'm divided, it can turn very badly if AI would insta spot us and alert all creatures. Also it should count when we attack enemy (and his pals don't see that) in the back or its frontal attack. Projectiles coming from the back should give AI less precise during search.
Agreed! I'm referring more to stealth fights where, even after 4-5 turns shooting from the same location the AI is still not able to locate you.