Hi everyone!
The save system
Seems too easy to be able to save or quick save at any time, even during combat. Fights where death for your characters implies a high cost are more exciting. Where’s the risk and the excitement when you can save at any time?
Suggestion: Having no or very limited manual saves, but more autosaves and checkpoints, could solve the issue. An exhausted group of adventurers, scared but willing to take risks to get something in return sounds more exciting and realistic. If Indiana Jones could save all the time, where would be the excitement in dodging the boulder?
No. Absolutely
no.
No game should tell me when, and when I cannot, save (except for technical limitations). I have a life outside of games and who knows when I need to stop what I'm playing and go attend to real life. This is a (mostly) single-player game, don't try to control when I can, or cannot, stop playing.
Mass Effect: Andromeda did this (e.g. cannot save in the Vaults, some of which may take an hour to clear, depending how thorough/good you are at the game, and you don't know ahead of time how long it will take) and it pissed me right off.
Also, perhaps I want to try something new in some scenario just to see if it'll work, without having to "redo" the last X amount of time of my life when it breaks the game, breaks my save, crashes the game, or in some other way ruins the continuation of my play through.