Originally Posted by PlayerA
Hi everyone!

This is my feedback after playing 150+ hours of EA of BG3. I love the game and I’m sure it will grow into an even greater one.

I played all available classes and subclasses. I guess a lot of the following has already been covered by the community. It’s just my honest feedback and I’ll try to be efficient in the way I share it.

If some people from Larian are reading this, show yourself and respond to this thread! Always nice to know you guys are reading.


Stealth and AI

"Hide, move, shoot, hide" seems OP. Imo, AI should be more clever in detecting where you’re hiding.

Suggestion: Players should be forced to change location more often in order to stay hidden and make the stealth game more challenging and dynamic. Enemy creatures should be able to quickly spot where your projectiles come from and communicate with each other. Maybe Intelligence could be a way to boost the ability to detect in which area a hidden foe is located.


The save system

Seems too easy to be able to save or quick save at any time, even during combat. Fights where death for your characters implies a high cost are more exciting. Where’s the risk and the excitement when you can save at any time?

Suggestion: Having no or very limited manual saves, but more autosaves and checkpoints, could solve the issue. An exhausted group of adventurers, scared but willing to take risks to get something in return sounds more exciting and realistic. If Indiana Jones could save all the time, where would be the excitement in dodging the boulder?


Eating food during fights

Seems very strange.


Jump and sneak attack

Jumping behind an enemy to get the advantage of a sneak attack does not really make sense when the enemy can clearly see you jumping behind them.

Suggestion: An advantage when hitting an enemy from behind should only be applied if your character is not only behind the enemy but also hidden.


Multiplayer

I hope BG3 can include a more easy/casual multiplayer game, where you can form parties and explore a specific dungeon.


Here’s a list of spells or features/class passive/class/items I found to be overpowered and underpowered:

Overpowered:

  • Magic Missile: 100% hit chance makes it too easy to use and a good choice in many combat situations.
  • Bless: Too good compared with other concentration spells like Bane, Resistance or Shield of Faith.
  • Hex: Too easy to use when combined with a direct hit spell. Maybe inflicting disadvantage on a specific saving throw would make more sense.
  • Agonizing Blast: Too easy/good. Warlocks' limitation in how many spell slots they can use has an impact here, as you need a good cantrip to boost damage.
  • Invisibility: Limiting duration to 5 or 10 turns sounds more reasonable.
  • Guidance: +1d4 to any check is OP. It should be either limited to Wisdom checks or be +1 to Wisdom and Charisma checks. And no need to re-cast, it should be unlimited turns.
  • Friends: It should be limited to select Charisma checks like Persuasion and Performance. Making it a buff with unlimited turns could also make more sense.


Underpowered:

  • True Strike: Just strike twice. Suggestion: making it a bonus action and/or last more turns.
  • Thaumaturgy: Should be something you can cast during a dialogue.
  • Prayer of Healing: Not interesting with the current long rest system.
  • Invoke Duplicity: Should not require concentration, to allow a Trickery Domain Cleric to cast other concentration spells. If Mirror Image does not require concentration, it seems strange that Invoke Duplicity would.
  • Dueling: Seems not interesting compared with the Great Weapon Fighting class passive. Suggestion: +3 damage and +1 AC against melee attacks.
  • Warlock: 2 spell slots seems very limited. Maybe a new long rest system could improve it.
  • Daggers and other 1d4 damage melee weapons: Not interesting once you have access to other melee weapons. Maybe adding something special to them? They should still be a good option even if your character has access to 1d6 or 1d8 damage melee weapons.
  • Light armor: There should be a mobility bonus or something. Light armor should still be a good option, even if your character has access to medium or heavy armor.


Thanks for reading.

What do you guys think?



Great feedback! Agree!