Originally Posted by Lundquist

Also, limiting changing dialogue later restricting options? isn't that already a problem for all the voiced NPCs? (granted, maybe not quite as much) they should just go for no voiceacting at all then.

I agree. Partial VO or no VO.

Without a doubt VO brings value to a game, same with directed cinematic - but it’s a question of what the game tries to achieved: be a pre-directed spectacle to be watched or give player as much choice and agency in shaping their character as possible? Spicing up presentation, unavoidably leads to limiting the player input - even choices and reactions are plenty, those choices are scripted, directed and recorded by 3rd parties, unaware of our intentions as players. That a big potential problem in an RPG.

I really don’t think getting closer to Uncharted level of production should be a goal of an RPG. I found talking heads detrimental in Dragon Age: Origins, and I am yet to be convinced by BG3. A sheer amount of animation and camera placement requires to make talking heads pay off is staggering. Even very limited in RPGness Mass Effects couldn’t keep up. Witcher3 did well, but.... that’s was a single character actionRPG, with a pre-determined and defined protagonist.