I suggest they add some slight racial Ability customization, similar to the recent official Tasha's Cauldron ...
I understand such an additional feature is a pain in the butt for the devs who have plenty of their plate, but it makes some race-class combinations more viable, like a Dwarf Paladin with 16 Charisma (instead of max. 15), a Drow Wizard with 16 Int (instead of max. 15 at level 1). In those two good examples, it is only 1 Ability point worth of flexibility or difference with the normal Racial Ability bonuses.
As stated in a few D&D (WotC) books, not every single hero from a given race all have the same stereotypical perks/bonuses.
Although I find the Tasha's Cauldron's racial variants a bit too flexible or generous, some race-class combinations need flexibility added to the "Standard Array" Ability Scores. Like the 1 Ability point change I mention above.
I understand some will request up to +2 in one atypical Ability instead. I can live with that : not a big deal either.
A bit of flexibility could also be a sort of compensation for those who wish to roll Ability points for higher stats (but that is another topic: not a fan of random high Ability scores when trying to balance a D&D game, but racial customization or just being able to get 16 or 17 in any chosen Ability [instead of max. 15] might appease a bit those who would like higher stats).
Last edited by Baraz; 14/12/20 10:29 PM.