In the Fallout series of games, you can create a character with intelligence equal to 1. In this case (in Fallout 2, for example) he will not be able to communicate normally with others, and will only moo and answer in monosyllables, not understand what is being said to him the first time, but he will be able to lead dialogue on an equal footing with the stupidest creatures with which a normal character cannot talk.

That is, the character would be like the ape-like half-cretin, epsilon from the book by Aldous Huxley "Brave New World"

Let's fantasize if this was possible at Baldurs Gate. Would you make a playthrough like this? (not the first playthrough)
What things would be changed?
What opportunities are blocked, what new ones are open?

Most of the information on quests will be given to us in the most simplified form, companions will treat us with pity and condescension, many NPCs will be annoyed by our stupidity.
More detailed conversations will be possible with ogres, goblins and animals.
In some cases, "fool's luck" can help, special dialogue options

I know there are people who want to romance Sazza. I think in this playthrough, Minthara and Laezel would treat us like shit, and at the goblin party we would get only Sazza as a romantic interest. For example like this.



Thanks to Larian for Baldurs Gate 3 and the reaction to player feedback