i didnt have any issues with the characterization of the female characters/companions we had gotten pre the recent behavior patches - i actually thought larian did a good job portraying 1) a xenophobic githyanki raider stuck on what she would consider an alien world, 2) an elitist and untrusting cleric of a highly secretive religion devoted to a forbidden/evil goddess, and 3) another elitist cleric of a new and growing cult to a god that has no issues with raiding/killing innocents (including your party at the early gate fight) - however i cant help but feel that the current female characters in game got shortchanged as a result of the EA implementation and feedback, as there werent any 'good' female npcs/companions to balance what larian told us upfront were intended to be more evil-aligned playthrus as part of EA, and as a result the current 'evil' female characters we have are being watered down to compensate, which admittedly im not a fan of.

it makes me worry that larian will take the same approach for the 'good' female (or male) characters/companions once they are implemented - that ppl will post that they are 'too nice' or more 'demands' for romance change, and that larian will take away some of the npcs characterization so to compensate, which i kinda think is short sited and not a great resource use.

as an aside, i also think being able to romance/jump your companions bones so early in game/act progression, even as part of EA, also exacerbates the issue - i think too much feedback being shared is along the lines of 'i want to be able to romance x, so change their personality to better fit my headcannon for how they should perceive/react me' - i think feedback, including romance related is important, i just think excessive time is being spent on adjusting npcs personalities instead of other areas of the games development like number of party members, total companion number and variety, camera and party controls, more races and classes, more use of skill proficiencies, resting/camp mechanics, etc.