I too would love the camp to be an actually area in game. Maybe if not part of the open world, but a "doored" area where its "go to camp". I felt it was weird to just have a camp out of nowhere. Ever big chapter or area should have a camp, (which i suspect will be the case) i hope camp isn't always the same layout regardless of where you are in the world. Like camp is literally a fixed physical location throughout the whole game.

Some of the way points did feel off, Silanos Grove is way off to the side of the gate to the Grove. But the gobbo camp way point is pretty much in the heart of the camp. They shouldn't be dead center, but not so way off to the side thats its just weird.

I think I've asked this a bunch of times already but, what elements of DOS2 is so prevalent in BG3 that it makes the game feel like its just DOS3, that takes away from the spirit of BG? Just from act 1, I really don't think the world is big enough to feel like a day and night cycle can transpire immersively while exploring. I hope they make the resting more immersive with time considerations, and use time of the day and night for good story telling.