Originally Posted by 1varangian
Originally Posted by LukasPrism
Originally Posted by 1varangian
Absolutely want to see how I'm rolling.

I don't want the combat to slow down, I just want to see quick dice rolls somewhere when I attack or do a skill check.

The dice explain how advantage / disadvantage works. And it's just better to see the miserable rolls of 1 and 2 when you fail a 94% advantage shot. Or to see how you rolled, period. It gives you some feedback how you did other than just fail / succeed.

They show the attack percentage twice on the screen. Why? The percentage on the left should be the dice rolls instead.

Assuming they’re going to persist in showing you the percentage to hit at all (which is a whole other conversation, most DM’s wouldn’t tell you your hit chance), I’d rather see an option for a target dice roll over the enemy’s head than a percentage calculation. The target roll could also indicate whether you’re getting adv/disadv.

If they want to hide the percentage, they also need to remove the all-powerful examine where you can see everyone's exact stats including AC. So that calculating doesn't only become more tedious.

I would like a bestiary where you can slowly learn monster stats based on experience and lore skills. I could still live without seeing the percentage, but then seeing the dice rolls would be even more important so that you can learn what the AC is. Maybe after you learn the targets stats they could show the % or a "target number" like in dialogue checks.

I’m with you on that. In 5E there’s a feature for battlemaster fighters called Know Your Enemy, which after obvserving the enemy before combat gives you SOME of that information. I’d be happy not knowing all the details up front, perhaps a ‘tactician mode’ can follow D&D a bit more closely in that regard.

Last edited by LukasPrism; 15/12/20 08:21 PM.